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Risen/Two Worlds II/Gothic-spelen

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Risen (PC) (PC-spel) 1 7,67 (2) 170:-
Risen (Xbox 360) (Xbox 360-spel) 2 (0) 99:-

#151

Postad 22 februari 2014 - 19:04

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Combat system:

There will be a prologue during which you can experiment with higher abilities. After that, you continue on level 1.
Blocks work against monsters.
At the beginning, you already have an evasion somersault and short range teleport to escape combat.
Big armours and swords as well as firefalls and lightning strikes.
Voodoo magic will probably also be available.
Unconscious enemies can be plundered.
The will be party members again who will help you in combat
Combat system with four different actions and rudimentary combos.



Gameplay/Story:

DLCs will offer more content.
Roasting meat etc. will happen in a separate window again.
Gameworld: Primarily middle european but also mediterranean and tropical regions.
The world is modelled by hand.
Swimming will be possible.
Seperate loading zones like in R2. No free roaming with out loading screens.
Several factions (probably three) from which to choose.
Already known are the “guardians” which resemble the paladins from older games.
New enemy: The shadows (undead which rise from skull caves).
At the beginning of the game, the main character’s soul will be devoured by a might shadow lord.
After that, he will have a soul value which can develop either towards human or demonic.
New hero, the character from previous Risen games will still play a starring role however.
Food will still be swapped to “provisions”.




Technical:

Once again forced Steam and no modding tools.
Game will be developed for PS3, Xbox 360 and PC - no mention of next gen consoles.
Engine will be the same as in Risen 2 with some polished graphics - but the problems of the old engine (like the stiff character animations during dialogues) are still present and do not seem up to date compared to competing titles like Dragon Age: Inquisition or The Witcher 3.


Probable release: August 2014

Äääh.. inte positivt.



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