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Bayonetta 1,2,3 [Switch]

16 svar till detta ämne
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#1

Postad 08 december 2017 - 07:11

Drake001
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http://nintendoevery...ming-to-switch/

http://nintendoevery...a-3-for-switch/

https://youtu.be/Ti-i40Ez6KY

https://youtu.be/3SxJGDofOfo




QCRKDdI.jpg

#2

Postad 08 december 2017 - 09:23

Drake001
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http://nintendoevery...ew-screenshots/

Bayonetta 2 has local wireless cooperative play, amiibo support, video capture on Switch; new screenshots

Posted on December 8, 2017 by Brian(@NE_Brian) in News, Switch

bayonetta-2-box.jpg

#3

Postad 08 december 2017 - 10:26

Drake001
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https://youtu.be/1x4DayyFACc

#4

Postad 08 december 2017 - 12:24

Drake001
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EU

https://www.nintendo...ds-1316327.html

CI_NSwitch_Bayonetta2_SpecialEdition_enGB_mediaplayer_large.jpg

#5

Postad 08 december 2017 - 14:42

Zoiler
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Bästa spelet på mässan, synd att man inte fick se något speciellt, säkert långt kvar. Verkar som att det är en Nintendotitel från och med nu.



#6

Postad 09 december 2017 - 12:46

Unregistered81d8c5e8
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Bästa nyheten sedan annonseringen om Metroid Prime.
Hoppas förresten de gör likadant med den spelserien, släpper de gamla innan det helt nya kommer.

#7

Postad 09 december 2017 - 15:36

Zoiler
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Ja det hade ju varit smart. Kanske är lovande att de gör så med Bayonetta då.



#8

Postad 19 december 2017 - 23:40

Drake001
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https://youtu.be/eTJmzU7Gm5g

#9

Postad 08 januari 2018 - 18:11

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https://youtu.be/DMmz9PURyWY

#10

Postad 25 januari 2018 - 11:05

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https://gematsu.com/...gameplay-videos

Bayonetta 1 and 2 for Switch Japanese official website gameplay videos

by Sal Romano at 03:34 AM EST, January 25, 2018.

#11

Postad 31 januari 2018 - 10:57

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https://youtu.be/O8fwYJ07g8U

#12

Postad 01 februari 2018 - 14:17

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https://youtu.be/sSOhifEGdYs

https://youtu.be/cH1LHnXKY44

https://youtu.be/rzFzLyLymbI

#13

Postad 06 februari 2018 - 14:37

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https://youtu.be/B_dOIAfVHxo

#14

Postad 13 februari 2018 - 17:51

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http://www.nintendol...a_3_development

 

Hideki Kamiya Shares Background of Bayonetta 3 Development

"I hope it will turn into a wonderful encounter for all of you"

 

Platinum Games is most known for Bayonetta, its stylish hack ‘n’ slash flagship series. Even so, the original Bayonetta was a pretty niche release, which made it difficult for Platinum to find funding for Bayonetta 2. Nintendo then stepped in, securing the release as a company exclusive, and it’s now pulled the same trick again by funding Bayonetta 3 for the Switch.

 

Speaking more about this, Hideki Kamiya posted a long statement on Twitter describing the behind the scenes development process of the series, ending with Bayonetta 3. It sounds like the upcoming release nearly didn’t get made, but we’ll almost certainly be glad it did when it comes out later this year. Here’s what was said:

 

I've got something I want to tell you all. It's about Bayonetta 3. We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.

 

When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.

 

As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo's funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that's one of the biggest goals when I set to work. I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you.

 

 

What do you think? Will you be picking up Bayonetta 3? What did you think of Bayonetta 2? Share your thoughts in the comments below.

 



#15

Postad 14 februari 2018 - 17:39

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https://youtu.be/GbTHuZCFmLw


https://youtu.be/R_M0gX0GE0o

#16

Postad 14 februari 2018 - 19:51

Drake001
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http://www.metacriti...a- -bayonetta-2

 

http://www.metacriti...tch/bayonetta-2

https://opencritic.c...itch-collection


Redigerat av Drake001, 14 februari 2018 - 21:23.


#17

Postad 20 april 2018 - 17:40

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https://nintendoever...evious-entries/

 

Bayonetta 3 is a turning point for PlatinumGames, trying to do something new and top previous entries

 

 

 Posted on April 20, 2018 by Brian(@NE_Brian) in NewsSwitch

 

PlatinumGames’ Atsushi Inaba and Hideki Kamiya raised hopes for a Switch port of The Wonderful 101 at Reboot Develop today. The two also commented on Bayonetta 3, though in general terms.

Inaba first weighed in on how he views Bayonetta 3 as a turning point for PlatinumGames, and needing to top previous entries in the series. Via translator Ben Judd, Inaba stated:

 

“Obviously when they announced that they were doing Bayonetta 3, they got an incredibly kind, supportive reactions about that title. Inaba-san himself is producing that. Obviously Kamiya-san is going to provide some feedback from the Bayonetta 1 angle, since he was the director on that. But for Inaba-san, Bayonetta 3 represents a turning point for the company in how they make games. And so Bayonetta 3, for taking a linear forward progression action game, they really want to do something new, add in new gimmicks, new ways to play the game, and then he walked it back a bit, and said, ‘Wait a second, I can’t even really talk about the job for us.’ So let’s pretend you didn’t hear that, because right now we don’t know, maybe it will be something different. However, for them, they see this as a key point to design the game because obviously Bayonetta 2 was a fantastic title, but they need to make sure this is leaps and bounds above that even.”

 

As for Kamiya, who directed the first Bayonetta, Platinum is “still internally thinking” about his role for Bayonetta 3. But like Inaba, he’s aware that the expectations are high for the Switch game. Thankfully, fan support has helped push the team.

Kamiya said the following through his translator: 

 

“… To the point that was made earlier, while they may not make games for the end user, they’re certainly reticent of the fact that there’s a lot of fans that like them and have certain expectations. And so in keeping in line with those expectations, the one thing it does for them, it helps them push the bar. They know that the fans expect crazier, better, tighter action games. If they’re going to put out Bayonetta 3, it’s going to have to raise the bar. And so everyone’s support, all the reaction from the fans, the positive reaction, has helped build their pride to the point they know they can’t let anybody down. So obviously the end user is still very, very important to them as far as helping them to better themselves to perfect, master, improve their craft.”





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