Nintendo Labo [Switch]
Postad 17 januari 2018 - 23:31
Nintendo Labo – official announcement
Posted on January 17, 2018 by Brian(@NE_Brian) in News, Switch
REDMOND, Wash., Jan. 17, 2018 – Introducing Nintendo Labo, a new line of interactive build-and-play experiences designed to inspire kids and those who are kids-at-heart. Building on the 129-year history of Nintendo, which is rooted in innovative entertainment and game-play experiences, Nintendo Labo continues the company’s mission of putting smiles on people’s faces.
Together with the Nintendo Switch system (sold separately), the Nintendo Labo kits provide the tools and technology to MAKE fun DIY creations, PLAY games with your creations and DISCOVER how the magic of Nintendo Switch technology shapes ideas into reality.
With each Nintendo Labo kit, kids can transform modular sheets of cardboard – specially designed to interact with the Nintendo Switch console and Joy-Con controllers – into creations called Toy-Con. From a piano to a motorbike, a robot and more, each Toy-Con comes to life when combined with Nintendo Switch in different ways. As you build, you will have fun discovering how the technology works, and might even invent new ways to play with each Toy-Con!
For example, you can build a functioning 13-key piano that brings your musical creations to life once the Nintendo Switch console and Right Joy-Con controller are inserted. As you play, the IR Motion Camera in the Right Joy-Con detects which keys are pressed and translates them into unique notes that are heard through the console. You can even take control of your very own motorbike by constructing a functioning set of handlebars, with a Joy-Con inserted in each side and the Nintendo Switch console cradled in the middle. Simply hit the ignition button, turn the right handle to engage the accelerator and watch your adventure unfold on the Nintendo Switch screen, as you race to new destinations.
“Nintendo Labo continues our longstanding mission of making people smile by surprising them with new experiences,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “It is an exciting evolution of the Nintendo Switch platform – one designed to inspire curiosity, creativity and imagination in people of all ages.”
With Nintendo Labo, building is just as much fun as playing. Every Toy-Con creation presents exciting challenges and varying degrees of complexity, making each one a unique experience. Building Toy-Con is especially fun with family and friends, as you collaborate and share each other’s Nintendo Labo experiences. Once built, you can customize your Toy-Con creations with your own markers, stickers and paint to give them a personal touch – the only limit is your imagination!
Nintendo Labo launches on April 20 with two kits: the Variety Kit and the Robot Kit. With the Variety Kit, you can create many different Toy-Con, including two Toy-Con RC Cars, a Toy-Con Fishing Rod, a Toy-Con House, a Toy-Con Motorbike and a Toy-Con Piano. With the Robot Kit, you can build an interactive robot suit with a visor, backpack and straps for your hands and feet, which you can then wear to assume control of a giant in-game robot. Both kits include everything you need to assemble your Toy-Con creations, including the building materials and relevant Nintendo Switch software. The Variety Kit will be available at a suggested retail price of $69.99, and the Robot Kit will be available at a suggested retail price of $79.99. A special Customization Set that includes fun stencils, stickers and colored tape will also be available to purchase on April 20 at a suggested retail price of $9.99.
Each Nintendo Labo kit packs plenty of value, with a range of ways to make, play and discover in each kit:
Variety Kit ($69.99MSRP*)
Toy-Con RC Car: Insert the Left and Right Joy-Con into your newly built RC Car and control its movement using touch screen controls on the Nintendo Switch console. The HD Rumble feature in the Joy-Con controllers will cause vibrations that move the car in the direction you choose. Materials to construct two RC Cars are included.
Toy-Con Fishing Rod: Construct the Fishing Rod with an active, rotating reel that is attached by string to a cradle holding the Nintendo Switch console. Catch one of many exotic fish shown swimming on the Nintendo Switch screen by casting your Fishing Rod and unwinding the reel to lower the hook. Once you feel a vibration from the Joy-Con inserted in the reel, you must tug the Fishing Rod upward and crank the reel quickly to try and complete the catch!
Toy-Con House: By inserting various assembled blocks into openings in the sides and bottom of the House, you can interact with, play games with and feed a cute creature on the front-facing Nintendo Switch screen. Each differently shaped block is detected by the IR Motion Camera on the Right Joy-Con inserted on top of the House.
Toy-Con Motorbike: Insert each Joy-Con into an assembled set of handlebars to drive a motorbike on the Nintendo Switch screen. Pressing the ignition button starts the engine, while twisting the right handle activates the throttle. Leaning your body or turning the handlebars left and right controls the motorbike.
Toy-Con Piano: After assembling a beautifully crafted 13-key piano and inserting the Nintendo Switch console and Joy-Con, you can experiment with your own musical creations by pressing different keys. You can even insert different assembled knobs to create new sound effects and tones!
Robot Kit ($79.99MSRP*)
Toy-Con Robot: Create a wearable Robot suit, and insert the Left and Right Joy-Con into the designated slots on the backpack and visor to assume control of the robot, which is shown on the TV when the Nintendo Switch console is docked. Enjoy a variety of fun game-play experiences, including Robot mode, in which you can destroy in-game buildings and UFOs.
Source: Nintendo PR
Postad 17 januari 2018 - 23:46
'Like cardboard Lego': Nintendo Labo turns homemade models into interactive toys
Nintendo’s ingenious upcoming release for its Switch console uses augmented reality to make working cars, pianos and full-body robot suits – teaching coding and engineering principles through play
Wed 17 Jan 2018 22.10 GMT
Nintendo has introduced a new product for its Switch games console: Nintendo Labo, an innovative augmented-reality game that turns cardboard models into fully functioning toys.
Inside the Nintendo Labo box are 25 sheets of thick, brown, branded cardboard, and a little cartridge that pops into a Nintendo Switch console. Following Lego-like instructions on the Switch screen, you punch out the cardboard pieces and assemble them into contraptions of varying complexity. The first project, which takes maybe 15 minutes, is a simple little bug-like radio-controlled car; slot the Joy-Con controllers into its cardboard sides, pull up the controls on the Switch’s screen, and the vibrations send it juddering across a flat surface with surprising speed.
The more complex constructions are a telescopic fishing rod with a working reel, attached to a base with elastic bands and string for realistic tension; a cardboard model of a piano with springy keys; an abstract motorbike, with handles and a pedal; a little house. Each contraption is made out of cardboard and string, and transforms into a digitally augmented toy when you slot Joy-Con controllers and the Switch screen into it. The piano, especially, is quite amazing, and takes about two hours to build. The infrared camera on the Joy-Con controller can see reflective strips of tape on the back of the keys, which come into view when a key is pressed, telling the game software to play the right note. Cardboard dials and switches modify the tone and add effects to the sound.
The principles behind each construction – Toy-Cons, as Nintendo calls them – are explained by cartoon characters, putting a child-friendly spin on coding and engineering. On the Switch screen, you can view a cross-section of each model that illustrates what the Joy-Con camera can see and how it works. This educational element is geared towards curious children, but it’s also illuminating for an adult – seeing how these toys work only increases your appreciation of their ingenuity.
The most complex construction, which will be sold separately, is a cardboard mech suit that transforms your entire body into a Transformers-style robot in the game, translating your punches and kicks into building-levelling virtual smashes.
The finished Toy-Cons are surprisingly sturdy, but won’t stand up to extended enthusiastic play with younger kids. They do, however, dispense with the need to ever spend money on plastic accessories. Nintendo plans to offer replacement cardboard kits and templates for players who break theirs, but the easier solution is just to mend it. You can stick the cardboard Toy-Cons back together with glue or tape, reinforce them, or decorate them with pens, washi tape or googly eyes, without affecting their functionality. It’s easy to imagine creative players and the online maker community taking this customisation in unexpected directions.
Nintendo Labo addresses a limitation of existing augmented reality games that use camera technology to superimpose things on the real world: however much you might want to believe that you’re battling monsters, the reality that you’re pointing a phone at a card with a weird pattern on it dents the fantasy. Drawing on Nintendo’s history as a maker of toys, the Nintendo Labo creations are tangible physical objects, enhanced rather than conjured by the games console. It invites players to engage intellectually and creatively with the technology, and the careful process of building them makes for a more mindful toy than most digital entertainment, which will appeal to parents trying to moderate their kids’ screen time.
Nintendo of Europe’s president, Satoru Shibata, gave a statement: “Our goal is to put smiles on the faces of everyone Nintendo touches. Nintendo Labo invites anyone with a creative mind and a playful heart to make, play and discover in new ways with Nintendo Switch. I personally hope to see many people enjoying making kits with their family members, with big smiles on their faces.”
Postad 18 januari 2018 - 09:42
Hm, I'm not a kid but I really want this anyway, this just seems fun.
Postad 18 januari 2018 - 10:40
Postad 18 januari 2018 - 11:00
Nintendo började ju som leksakstillverkare så med det i åtanke är det inte så underligt. Med andra ord bara ytterligare en pelare i deras allt mer breddade verksamhet. Få se hur det går.
Postad 18 januari 2018 - 12:15
Det har fått mycket positiv respons iaf.
Det känns som att detta är vad de ville göra med 1, 2, 3 Switch egentligen, men i det spelet fanns ingenting att ta på i verkligheten så detta är en vidareutveckling av konceptet för att utnyttja joycons mer som en lek.
Redigerat av Zoiler, 18 januari 2018 - 12:15.
Postad 18 januari 2018 - 13:27
Jag hade hoppats på något liknande fast med Lego som hade varit mer flexibelt och tåligt material och roligare att bygga med.
Postad 18 januari 2018 - 14:02
Nej tack!! de där pappers grejerna skulle va i soporna inom en timme
Redigerat av Duckface21, 18 januari 2018 - 14:03.
Postad 18 januari 2018 - 16:06
Switch's eccentric new hardware is a link to Nintendo's past in the most exciting way
Arts and witchcrafts.
By Martin Robinson. Published 18 January 2018
In the run-up to Nintendo's announcement last night, a few of us were bandying around ideas about what it could possibly be. An Amiibo-focussed game, Nintendo's own version of Skylanders? A streaming service that brought together the best in kids TV - so you'd always have an episode of In The Night Garden to hand through your favourite Nintendo device?
How small our imaginations were, and how glorious it is to be blindsided by Nintendo again.
Labo, the bevvy of cardboard appendages that turn your Switch into a piano, a fishing rod, a doll's house and so much more, is a reminder that Nintendo remains unashamedly, unapologetically and somewhat brilliantly a toymaker at heart.
This is an idea from leftfield, perhaps as pure an expression of Gunpei Yokoi's well-worn philosophy of lateral thinking with withered technology as there's ever been at Nintendo. Labo looks like nothing more than a product of Nintendo before Mario - as expertly chronicled by Erik Voskuil on his outstanding blog and in an accompanying book which I can't recommend highly enough - when engineers and designers such as Yokoi would conjure up such delights as the Ultra Hand, the Love Tester, or my own personal favourite the Lefty RX, a radio-controlled car that was kept affordable by limiting itself to components that only ever allowed it to turn in one direction. There was even, as former Nintendo employee Ashley Day pointed out in the wake of last night's announcement, a range of foldable cardboard toys produced some 40 years ago.
They're wonderful inventions all, and in its more modern guise Nintendo has always shone brightest when there's been flashes of that same imagination in its video game hardware. The Game Boy is oft-cited as a prime example of this (even if, in recent years, the extent of Yokoi's involvement in its design has been called into dispute), going against the grain of more technically capable competitors such as Sega's Game Gear and Atari's Lynx and ultimately winning out with its beautifully stripped back and famously durable design. The Wii, which flew in the face of the HD generation, is another example of a clever device proving that it's the thinking rather than the technology that makes great hardware.
The Wii never really sat well with the 'hardcore', that ill-defined and I'm pretty sure mostly imagined crowd that supposedly prefers its video games served up with a straighter face, but beyond the shovelware that clogged up a fair amount of its library there there was a sense of anarchy that best summed up all that was good about that particular era of Nintendo. Where else could you find something like Let's Tap, Yuji Naka's compilation that, like Labo, came complete with its own cardboard box to bring its action to life?
There are elements of that same philosophy to be found in the Switch, and I'm fairly sure the success of the machine can be in part be attributed to how Nintendo's forged its own path - and, unlike with the Wii U, forged one which a large number of players are more than happy to follow them down. Not happy with that, though, Labo is a play to open up the Switch to an even larger audience, and if the spark of imagination evident in the reveal truly catches then there's every chance it'll do just that.
Immediately prior to Labo's reveal there were warnings that perhaps this wouldn't be for more seasoned players, though I beg to differ on that point. For aficionados of the Kyoto outfit like myself and many others, Labo gets to the very heart of what makes this company so fascinating and what sets it apart from its competitors. Labo looks like nothing less than the very best of Nintendo.
Postad 19 januari 2018 - 09:45
Lär ju inte bli lång livslängd på denna gimmick iaf
Redigerat av Svante Skoog, 19 januari 2018 - 09:45.
Postad 21 januari 2018 - 10:46
Nintendo började ju som leksakstillverkare
Nä det gjorde dom inte, dom började även med spel fast inte digitala såklart utan närmare bestämt kortlek (spelkort)
Postad 21 januari 2018 - 10:55
Givet köp, sonen kommer att älska detta och trasiga prylar är ju busenkelt att reparera själv.
Postad 21 januari 2018 - 11:04
Postad 21 januari 2018 - 11:17
Nintendoutvecklare: ”How about... boxes?”
Kan lägga till att det ser skitskoj ut!
Redigerat av Mooshie, 21 januari 2018 - 11:18.
Postad 01 februari 2018 - 21:09
Nintendo Labo Will Let You Program Your Own Custom Robots
When Nintendo Labo launches this April, it will come with a feature called Toy Con Garage that lets you use rudimentary programming to build and customize your own cardboard robots, Nintendo announced today. Some of the custom toys Nintendo showed off included an electric guitar and a basic game of electronic tennis.
At an event in New York this afternoon, Nintendo representatives demonstrated this Toy Con Garage, which uses simple “building blocks” to let you program your devices. They’re essentially “if-then” statements. When you open up the program, you can select from a number of blocks based on input options for your Switch’s controllers, then connect them to other blocks based on output options. For example, you can connect the left Switch controller’s up button (input) to the right Switch controller’s vibration feature (output), so whenever you press up on the left Joy Con, the right Joy Con will buzz.
This is how Nintendo Labo users will be able to expand beyond the six types of cardboard creations included in the Variety Set or the one included in the Robot Set. Instead of making a piano, you can make a guitar. Instead of making a toy car, you can build a little cardboard man who falls flat on his face. You can mix and match different programs’ functionality—using the fishing rod to play music, for example—and you can even add extra Joy Cons to build even more elaborate programs.
Nintendo would not allow attendants to take pictures or videos of Toy Con Garage, although saw a video at the event that will likely be put on Nintendo’s YouTube channel later. The company did show off a few seconds of this feature during the original Nintendo Labo reveal a few weeks ago:
The building blocks look like that.
We’ll have more on Nintendo Labo, including hands-on impressions and videos, in the very near future. The wild new cardboard toys come out on April 20.
Postad 05 april 2018 - 18:36
Postad 20 april 2018 - 16:41
Redigerat av Drake001, 20 april 2018 - 17:17.
Postad 29 april 2018 - 00:45
Postad 15 maj 2018 - 08:33
Ariana Grande joins Jimmy and The Roots to perform "No Tears Left to Cry" with Nintendo Labo instruments. Each instrument is made from only cardboard and a Nintendo Switch and is being played live. Full instrument list below.
Ariana Grande - Vocals
Jimmy Fallon - Guitar, Piano Studio
Questlove - Robot Kit
Black Thought - Electric Guitar Fishing Rod
Kamal Gray - Toy-Con Piano x2 (Organ)
James Poyser - Toy-Con Piano x2
Captain Kirk - Acoustic Guitar
Mark Kelley - Bass Guitar
Stro - Toy-Con Garage Drum Machine
Postad 09 mars 2019 - 17:22
Blir ju 360p per öga.
Snacka om screendoor
Men vi får väl se vad dom gör för spel. Lär nog bli väldigt simpel grafik.
Postad 22 mars 2019 - 08:14
Redigerat av Drake001, 22 mars 2019 - 08:16.
Postad 05 april 2019 - 10:35
Dom lär få downgrada grafiken rejält på Zelda, om det ska flyta i 60fps.
För om det rullar i 30fps, som vanliga 2D läget, då kommer folk att få brutala problem med huvudvärk och åksjukan.
Men vi får se hur dom löst det.
Det hade varit bättre om dom släppte Mario Kart i VR.
Postad 26 april 2019 - 11:31
Skaffade ett Starter Pack med Blastern.
Rätt så kul att bygga ihop, får se hur hållbar den är i längden.
Det ser inte så illa ut som väntat, då det ändå är så simpel grafik.
Och själva Blaster spelet var små kul, även om det bara tar en kvart att gå igenom första varvet.
Men man låser upp svårare lägen, när man klarat spelet, vilket utökar speltiden.
Tyvärr är det brutalt med motion blur, troligtvis för att gömma den låga frameraten.
För 400:- så är det ändå en kul grej, speciellt för de som inte testat VR innan.
Inte speciellt imponerande för oss som kört Vive, Rift och PSVR, men det funkade som sagt bättre än väntat.
Tyvärr har dom totalt klantat till VR uppdateringen till Breath of the Wild.
Istället för att man fritt kan titta runt omkring i världen, likt Astrobot eller liknande third person spel i VR, så blir det istället som att man styr kameran med höger spak, vilket är helt efterblivet.
Upplösningen och frameraten är förjävligt usel, vilket gör att man vill spy efter bara några sekunder.
Och 3D effekten var inte speciellt effektiv heller.
Så skaffa INTE Labo VR, om ni bara tänkt använda det till Zelda.
Sån här skit kommer bara att skrämma bort Switch ägarna från VR...
Tydligen ska Mario Odyssey uppdateringen vara mycket bättre, men tyvärr har jag inte kvar spelet.
Hoppas Nintendo släpper en Pro variant av Switchen framöver, och släpper ett ordentligt VR headset till detta, med headstrap. Labo VR är en små kul början, men som det är nu, så funkar det bäst till små spel, likt de som kom med Blastern.
Switchen är som sagt för klen, för att försöka sig på större spel som Zelda i VR, utan att dom får sänka upplösningen tills det ser ut som gröt.
Sen är det inte speciellt bekvämt att spela på den.
Men för 400:-, så är det helt klart värt att testa.
1 användare läser detta ämne
0 medlemmar, 1 gäster, 0 anonyma medlemmar