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Project Offset

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#1

Postad 08 januari 2008 - 11:27

Nyluh
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Förstår inte varför det inte har gjorts en tråd om detta magnifika spel tidigare.. Kan inte ens berätta hur sjukt mycket jag längtar efter att få sätta klorna i Project Offset. Nu är jag så vänlig så jag delar med mig av information (dock på engelska för det är för mycket att översätta) så att ni ska kunna få lida med mig. Bli inte rädda för Bessie Lou från bilden här nere bara! :) Enjoy!

Bifogad fil  project_offset_20050809045147277.jpg   80,35K   0 Antal nerladdningar

Game Overview
Project Offset is the very pinnacle of epic fantasy warfare: A class-based union of visceral, close-quarters melee and long-ranged shooter combat set against the backdrop of cataclysmic war. Features in the game include:

* An engaging single player adventure, experienced through the perspectives of multiple heroes from two warring factions and an extensive online component to continue the war alongside or against other players

* Two ferocious armies, composed of culturally diverse races and classes, providing unique play experiences with different abilities, weaponry and tactics

* Ridable war beasts such as Siege Trolls, ferocious Lizards and charging Battle Boars

* Objective-based multiplayer combat that focuses on capturing, constructing and destroying key points throughout the battlefield as well additional game modes to extend the mayhem

* Breathtaking visuals powered by the bleeding edge technology of the Offset Engine; Life-like characters and environments, brilliant lighting effects, rock-solid network code and physics.

Hybrid combat

Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system. A combination of attacks, parries, and grab maneuvers, often found in modern fighting games, is simplified to simple button combinations and adapted to a shooter style control scheme. The player is given the ability to block, dodge, and even reflect projectile attacks to balance the melee and ranged combat into a seamless, high intensity battle experience.

Parrallel Storytelling

Our single player game is not based around a single main hero with a single story arch. Instead, you, the player, experience the conflict through the eyes of multiple characters similar to movies such as Sin City, Pulp Fiction and Crash. As you strive to complete each mission, and as each character's goals are met, story lines will begin to intersect, and the plot will become more intriguing and complex. You will even see the actions you performed as one character have consequences for another as the mystery unfolds before your eyes.

As an example, there is a tale of a great Warrior who changed the fate of the world. The player will defend a ravaged human village, and then journey to his home, Abinden, only to see it destroyed by goblins. His story will continue until a specific event.

During this event , narration will take over, a cinematic will play, and the tale of the goblin will be introduced. You will now embark on a journey as this goblin, motivated by his own revenge. Your mission will be to overtake and burn a human village and eventually overthrow and destroy the giant city of Abinden.

These stories, while interlinking, will not be linear. The sorceress' tale, for example, while being one of the last tales the player experiences, actually starts centuries before. Here the player will get more pieces of the puzzle before returning to present time.

When the single player has ended, the player will have seen the world from all angles. Moreover, he will have learned to play each character class and be ready to dive into the multiplayer. This storytelling technique also leaves room for additional tales released as expansions, or delivered episodically. By introducing new characters in this way, the franchise can be expanded indefinitely.

SCREENSHOTS

FILMER

http://www.gametrail...layer/7108.html

http://www.gametrail...ayer/10173.html

http://www.gametrail...ayer/22926.html

http://www.gametrail...layer/8937.html


Player Classes

The Wheel of Power:

Every class has a Boon and a Bane. For instance, Wizards are vulnerable to stealth and backstabs, Engineers can see those in stealth with their goggles giving the Engineer the advantage. This balancing act helps to solidify a team-oriented system designed to promote cooperation when facing multiple opponents - no one hero is superior to every opponent on the battlefield. The following diagram further illustrates the power offsets defined by classes
Postad bild

Warriors charge to the front lines of battle wielding powerful, two-handed axes or swords while donning protective armor capable of sustaining immense punishment. The Warrior's battle-cries fuel his rage where lesser soldiers would have been overcome by fatigue and injury. His mighty strength enables him to tear through shields and slam into enemies with concussive effects.

Postad bild

Races:
Human, Satyrii
Weapon Set: Repeating Crossbow & Two Handed Sword

Skills

* Cry of Deadly Rage
* Shield-Breaking Blow
* Boomerang
* Shoulder Slam



Engineers supply invaluable support to their allies with additional ammunition, the repairing and construction of key objectives on the battlefield and the ability to deploy traps. The goggles these soldiers wear also enable them to see through the dark magic of Wizards and the stealth of hiding Assassins.
Postad bild

Races: Dwarf, Goblin
Weapon Set: Blunderbuss & Two Handed Axe

Skills

* Create Ammunition
* Place Trap
* Goggles
* Naphtha Grenade



Paladins revive fallen comrades and heal injuries while relying upon their protective shields to defend them from projectiles. Their massive flails and heavy hammers have been blessed to purify the corruption of Darkness and their ability to manage groups of enemies makes them invaluable in large encounters.
Postad bild

Races: Human, Satyrii
Weapon Set: Flail & Heavy Crossbow

Skills

* Light of Truth
* Heal
* Holy Armor
* Mezmerize


Assassins may vanish into their surroundings and perform swift kills from behind. Their trusty grappling hook enables them to reach vantages perfect for their long-range sniping attacks. Coating their blades with a Mana-draining toxin, even the most powerful of Wizards have reason to fear Assassins.
Postad bild

Races: Dark Elf, Wood Elf
Weapon Set: Long Bow & Twin Daggers

Skills

* Grappling Hook
* Poison Gas Bomb
* Stealth
* Spellbane Thistle Poison



Wizards wield the awesome powers of the arcane to channel deadly spells that may deluge an open field with piercing shards of ice, immolate foes in torrents of flames, enshroud their surroundings in an unnatural darkness or shock enemies in an array of surging energies. The Wizard's powerful staves focus elemental rage upon large groups but require the expenditure of precious Mana with every spell cast.

Postad bild

Races: Human
Weapon Set: Fire Staff, Ice Staff, or Dark Staff

Skills

* Deflection Sphere
* Gust of Wind
* Veil of Darkness
* Enchant Weapon






Mounts

Bestial Mounts in our game will be utilized as vehicles, serving both transport and combat roles. We seek to create a dynamic between mounted and infantry players in a way similar to the Battlefield™ games but we will expand on this interaction by treating the mounts as intelligent creatures, giving them allegiance to their controlling faction and allowing them to emote pain, fear, and rage in combat.

Siege Troll

Siege Trolls will be the "tanks" in our game. Thick-skinned and largely resistant to infantry attacks, Siege Trolls will dominate infantry engagements, destroy villages, and tear down castle gates.


Postad bild

Razorback

The Boar mount can be thought of as an Armored Personel Carrier (APC). It is a four passenger, medium speed gunning platform with a powerful trample attack and at least half cover for all of its occupants. The driver will primarily be responsible for driving the beast, executing it's trample/goring attacks, and providing a stable platform for his gunners. Two of the passengers will have gunning positions with repeating heavy crossbows and a third passenger will occupy the upper basket, utilizing their ranged weapons and class abilities.


Postad bild

Battle Lizard

The Battle Lizard will be a fast attack beast and will provide a more traditional, single person mount for our players. It will be nimble and allow riders to use their ranged and melee weapons, class abilities, and the Lizard’s powerful bite attack while mounted.

Postad bild

Redigerat av Nyluh, 08 januari 2008 - 11:37.


#2

Postad 08 januari 2008 - 11:50

moparman
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Ser fint ut..Hinner inte läsa nu men ja säger bara..

hail to the king :)

Shit vilket fint inlägg :D

#3

Postad 08 januari 2008 - 11:58

ATz
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Det ser ju väldigt maffigt ut men frågan är om det någonsin kommer att bli färdigt och släppas. Jag har följt detta spel sedan 2005 har jag för mig. Jag hoppas att det inte blir ett nytt Duke Nukem: Never to be released...

#4

Postad 08 januari 2008 - 12:17

Nyluh
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Det ser ju väldigt maffigt ut men frågan är om det någonsin kommer att bli färdigt och släppas. Jag har följt detta spel sedan 2005 har jag för mig. Jag hoppas att det inte blir ett nytt Duke Nukem: Never to be released...


Det var ett bra tag sedan de började arbeta med det, men om du läser developers blog på deras hemsida så kan man se stora framsteg på senaste tiden. Det kommer fler och fler spel där de som jobbar med det tar lite extra lång tid på sig.. I Project Offsets fall har detta varit på brist på folk. De gjorde grafikmotorn och div. saker på bara tre-fyra pers under något år.

#5

Postad 08 januari 2008 - 13:35

Unregistered6116c5cb
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Yay ser coolt ut. Det var ett tag sen det släpptes bra fantasy fps. Det sista måste ha varit Wheel of Time som kom ut 2004.
Jag hoppas bara ett de lägger tyngdpunkten på skjutvapen och magi, närstrid med handkontroll och snabbspringande karaktärer är vääääldigt jobbigt. Edit: såg i videon att de bytar till tredjeperson perspektiv vid närstrid. Smart.
Edit 2. Måste läsa inlägg innan jag skriver...

Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system.


Wizards wield the awesome powers of the arcane to channel deadly spells that may deluge an open field with piercing shards of ice, immolate foes in torrents of flames, enshroud their surroundings in an unnatural darkness or shock enemies in an array of surging energies. The Wizard's powerful staves focus elemental rage upon large groups but require the expenditure of precious Mana with every spell cast.


Äntligen något nytt, jag är trött på att alla trollkarlar i alla spel kan kasta eld/is/blixt magi. Hade varit coolt om de hade gett wizarden fler annorlunda krafter, kanske något som skapar illusioner av medspelare som decoy i bioshock. Eller varför inte grease from Baldurs Gate/ DnD som täcker marken med en halkig sörja. :) Fast de har ju ett tag på sig att komma på fler krafter.

Redigerat av Unregistered6116c5cb, 08 januari 2008 - 13:51.


#6

Postad 08 januari 2008 - 14:19

Zoiler
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Förstår inte varför det inte har gjorts en tråd om detta magnifika spel tidigare.

Nog för att det känns så avlägset. Vi får väl hoppas att det släpps till slut dock.

Snygg tråd. Visste inte att de hade släppt såpass med info om spelet nu, bra att vara uppdaterad :) . Verkar vara ett väldigt ambitiöst projekt och grafiken vet vi redan att de har fått till så nu gäller det bara att gameplay blir bra. Aldrig fel med spel där man kan rida på björnar och dra... ödlor.

#7

Postad 24 februari 2010 - 17:01

Zoiler
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It's....ALIVEEEEE!

http://www.gametrail...ct-offset/62098

Men frågan är hur hälsosamt det är :)

#8

Postad 24 februari 2010 - 17:07

Fredrik HL
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Koooolt, har följt Project Offset lite till och från sedan 2005, men det känns inte lika "WOW!" som det gjorde då :)

#9

Postad 24 februari 2010 - 21:42

Bush
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Har inte detta spelet varit PC-exklusivt sedan Intel tog över? Men det kanske ändras nu när Larrabee inte längre är lika "hett".

#10

Postad 24 februari 2010 - 22:02

Zoiler
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Har inte detta spelet varit PC-exklusivt sedan Intel tog över? Men det kanske ändras nu när Larrabee inte längre är lika "hett".

Vem f-n vet, undrar om de ens själva vet om det kommer släppas. Känns som Projekt Offset Forever vid det här laget.

#11

Postad 24 februari 2010 - 22:20

Bush
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Tydligen ska det komma någon ny info om PO under 2010... låter spännande eller? :)
http://news.bigdownl...coming-in-2010/

Dom har iaf en blogg som där dom ibland uppdaterar med "videointervjuer" osv:
http://www.projectof...t...g&Itemid=11

#12

Postad 24 februari 2010 - 22:54

Zoiler
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"Expect an update in 2010 regarding Offset. "


"The update is Offset is canceled. Thxbye."

Säkert något på E3.

Edit: Underrubriken kanske bör ändras :)

Redigerat av Zoiler, 24 februari 2010 - 22:54.


#13

Postad 02 juli 2010 - 03:17

Unregisteredf64a5233
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Project Offset officially shut down at Intel; founders launch Fractiv LLC

http://news.bigdownl...nders-launches/

#14

Postad 02 juli 2010 - 13:20

Zoiler
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Meh =P.

#15

Postad 03 juli 2010 - 10:23

Fredrik HL
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Noooo! Får se hur det går med nya "Fractiv LLC" då...

#16

Postad 23 maj 2015 - 17:46

Zoiler
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Några gameplayvideos här från detta nerlagda spel som vi alla minns.

 

http://www.youtube.com/watch?v=VjFqwsFPt9Y





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