Recension: James Cameron's Avatar - The Game
Postad 03 december 2009 - 15:49
Edit: Råkade hitta detta:
WP: Do you think that there's a risk to the team putting all this effort into making the 3-D look good? I mean, 3-D televisions are still in the $3,000 to $4,000 range, so only a very small percentage of the consumer population may get to see it. What were the thoughts on that?
KS: If you look at all the developers, and as we're creating the game, we're all sitting in front of 2-D screens. We all aren't wandering around with our 3-D glasses and doing everything on 3-D. We were primarily making it on a 2-D environment. We always knew that the main consumer's going to be checking it out on 2-D. It's important to try 3-D because it's about pushing the boundaries and being innovative. We strongly believe that 3-D is the way that things are going to go, so we wanted to prove that this can work, and this is going to be what's coming. That's why we went ahead with it, but we had to make sure that this game has got to stand up and kick ass for everybody — me included — who's going to go home to his 2-D TV. I don't have a 3-D TV; I'm going to be playing it in 2-D, and I guarantee that people will be very impressed with the 2-D version as well.
Så de flesta kan glömma 3D-effekten.
Redigerat av Zoiler, 04 december 2009 - 21:36.
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