BioShock 2 (Xbox 360)
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BioShock 2 - Special Edition (Xbox 360)
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BioShock 2 - Rapture Edition (Xbox 360)
(Xbox 360-spel)
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Postad 13 April 2009 - 21:30
Redigerat av genstruktur, 13 April 2009 - 21:30.
Postad 03 June 2009 - 11:57
There is little information to be given on this game at present time. It is possible a teaser trailer of the game will be included with Bioshock 2, just like a Bioshock 2 teaser trailer was included with the first game, however it is unknown if it will just be included with the PS3.
The game maybe set again in Rapture, and may even be a prequel to the first Bioshock game. Information of this game is likely to be revealed later in the year, after the release of Bioshock 2, or sometime in 2010.
Postad 24 June 2009 - 00:15
Postad 24 June 2009 - 20:57
Postad 15 July 2009 - 18:51
Lite om multiplayer delen:
Bioshock 2: Multiplayer Musings
Can this formerly solitary shooter become a multiplayer hit?
by Patrick Kolan, IGN AU
Australia, July 2, 2009 - Does Bioshock 2 need multiplayer? Is it handled with a delicate touch? Or is Fall of Rapture, the multiplayer prequel to the stellar RPG shooter, a travesty that needs to be shipped out to sea? There's a warranted level of cynicism here, given the staunchly single-player original game was so tightly constructed.
Now that we've seen the game, more questions have been raised than answered, but we think the framework is there for a really compelling multiplayer experience – even if it's still bringing gung-ho machismo into what was a solitary and evocative experience in essence.
With this in mind, we've broken the experience down into core components that make up the whole. Think of this as a summary of what the developer, Digital Extremes, has done to ensure that the experience is as authentic (and, critically, inoffensive) as possible.
Originality and Reverence
There's a very unique structure that ties Fall of Rapture to the core Bioshock setting. For starters, the multiplayer mode is given its own sub-heading, which is curious in itself. Clearly, this is mean to be a separate experience taken on its own merits. That said, Fall of Rapture's prequel setting has been lifted from the original games – however, each stage has been restored to its pre-'civil war' glory.
This includes your fantastic art deco apartment; a wonder of velvet, marble and leather, with paintings adorning the walls. This is your hub before entering a Bathysphere and thereby kick-starting a multiplayer match.
It's a pretty cool idea – each player's apartment acts as their home base, allowing you to customise your Splicer character and their load-outs (weapons, powers and so on). Beyond this, though, we weren't clear if the apartment serves any other function other than something like a 3D menu; we'd love to be able to collect some trophies of our victories and achievements, almost like PlayStation Home, and store them there, for instance.
Hunting the most dangerous prey of all... man.
A Sense of Story
It's also within your apartment that the story framework becomes apparent. For those wishing to jump straight into the fray, you can totally ignore all the side-story stuff on offer – but for all others (and those who want to know how all of this fits into the body of the game), you can hear pre-recorded messages that essentially catch you up on what's happening in the city of Rapture. Each time you level up (by collecting Adam from killing, assisting, hacking, becoming or killing the Big Daddy), you're treated to the next chapter.
Apparently – although we didn't see this ourselves – the items in your apartment also serve to further the story. The idea is that each character that you face off against also has his or her own backstory too; the quips and battle cries that they yelp out are there to suggest something about their history, their profession and current state of mind (which, generally speaking, is 'insane and angry').
Your Character and Motivation
In Fall of Rapture, you start off as a normal human resident of Rapture – an employee of Sinclair Solutions who has volunteered to take part in the 'home defence' project, injecting yourself with highly unstable and experimental drugs to give yourself incredible powers to test them in the field and compete for Bronze Club benefits and… uh, well, the background basically justifies the chaos, to be honest. We can't imagine the elite residents of this underwater paradise really wanting to go out of their way to upset their perfect existence by doing battle with each other just for the hell of it.
Given the benefit of the doubt, you can assume that Splicers became batty after one too many genetic enhancements, and when two crazy people end up meeting, they will inevitably do battle. Good enough.
In terms of actual character customisation, Digital Extremes is still mostly allusive at best. We don't know, for instance, exactly how much control you'll have to create your own genetic reject. Instead, the dev team member we chatted with suggested taking a look at the kinds of costumes and creatures from the original Bioshock to get a better idea of what to expect in Fall of Rapture.
Don't do highly unstable and experimental drugs in an art deco wonderland under the sea, kids.
Bioshock Redux
The key to remember, though, is that this is a multiplayer mode now. The levels have actually been redone in terms of layout to hold true to the 'feel' of each area, rather than strictly adhering to the level design. As such, maps are more symmetrical and hemmed in, with more tiers and corridors from what we could see. Each also retains some key trademark symbolism – towering statues, the classic logos and texture work, as well as the evocative colouration and effects work.
The role of Big Daddies has also been switched up. Instead of being able to commandeer one through hypnosis or simply opt to be one, class-style, Big Daddy suits are hidden in maps and used as a power-up – a bit like permanent Quad Damage for the Quake III fans out there. As the Big Daddy, you lose your native speed and flexibility, but you're a walking tank and you deal damage like one. Naturally, every player on the map is going to want to take you down, too – so having the suit instantly paints a target on your arse that most players will happily wipe off with a dose of Incinerate.
Baby you ready, for Big Daddy?
Plasmids Redux
To better suit the multiplayer nature of Fall of Rapture, plasmids have been given a thorough retooling. First off, there are tons of new ones coming – though these are tied to the single player game and are still off-limits to the public eye. The one multiplayer-only plasmid we have seen was 'Aero Dash', which acts much the way it sounds – allowing you to do a speedy long-jump from one end of a room to the other, or over massive chasms and gun fire.
Second, plasmids can now be charged up by simply holding down the trigger and building up its strength and effectiveness; the effects also last longer and you won't be penalised for holding it down for any period of time. You can also now dual-wield plasmids and weapons to save you time switching between the two. This will allow for some great one-two punches; start with a dash of Winter Blast and then finish the job with a shotgun to the face.
You can also customise three load-outs at one time, meaning that if you're having trouble in one round, the ability to change tactics and introduce new combinations of plasmids and weapons between spawns is an important tactical option. These roll-outs allow you to store a maximum of two weapons and two plasmids each – just enough for decent variety or even 'themed' roll-outs.
Perhaps most tantalisingly, however, is the hint of plasmids that now act with each other; so called 'hidden combos' for players to discover. You've no doubt heard about the ability, for instance, to activate a tornado, then Incinerate the flurry to set enemies within its radius on fire. With all kinds of new plasmids on the way, we can't even begin to imagine the kind of potential for experimentation. In fact, it's ideas like this that actually redeem the whole multiplayer argument for a franchise like Bioshock; tactics make the shooter, and the single-player Bioshock experience was all about tactics, so why not make it work in multiplayer?
A Few Questions We Have
While we're pretty satisfied that Fall of Rapture is doing right by the fundamentals of the franchise, we still have a few concerns we want addressed – purely based on what we've seen so far.
For starters, the balancing still seems a little off between some of the plasmids in multiplayer. In the build we saw, Winter Blast seemed to be the plasmid to have, since one shot with this actually freezes your opposition in place, and all it takes is a single shot with a weapon to shatter them for an instant kill. Yikes. That seems overpowered to us – though we've heard word that this is being retooled.
The Big Daddy suit is a neat addition, but we're still not clear on how much damage the suit can take or whether the developer's had much trouble in balancing it. We can envision conniving players simply dominating every match by donning the suit early, getting well-armed and then cranking everyone they come across. After all – it's very hard to get anyone to cooperate to bring down a target in a free-for-all match.
Too ugly to live.
Digital Extremes is using 'popularity reports' to determine how often people are using each weapon and plasmid – and therefore whether there are balance issues. Hopefully there will be enough data to really fine-tune this stuff before launch.
On the other, more technical side of the coin, matchmaking is purely automatic and based on skill at this stage. There was no mention of how hosting would work or to what extent players would be able to customise their matches.
Finally, given that Fall of Rapture really does intend to tell the backstory of Rapture's mighty demise, we'd like to see some bells and whistles in your apartment that really make you feel like there's more to the experience than a pre-recorded message every level-up. A few cutscenes or even a daily newspaper delivery with some fresh headlines might flesh out the experience even further – perhaps foreshadowing some of the story events in Bioshock 2.
Regardless, we're definitely excited to get some actual hands-on time with both Fall of Rapture and Bioshock 2, but wary gamers can rest happily in the knowledge that this is far from a strange genetic aberration, spliced into something we all cherish.
How do you feel about Bioshock 2's multiplayer mode? What kinds of features would you like to see? Voice your thoughts in the IGN Forums!
Källa: Ign.com
Redigerat av -Palle-, 15 July 2009 - 18:51.
Postad 15 July 2009 - 19:15
Take 2 låter meddela att Bioshock 2 tyvärr skjuts upp, och det ganska rejält. Från den tidigare planerade oktoberpremiären heter det nu istället att det ska komma under första halvåret 2010. Något som sannolikt betyder att det inte kommer under kvartal ett, utan kvartal två eller till och med ännu senare. Orsaken är att Bioshock 2 behöver mer utvecklingstid för att bli det mästerverk alla räknar med.
Källa: Gamereactor
Postad 15 July 2009 - 19:41
Fast nu är det lite 'för många kockar' varning på det... De har nu tre olika studios inblandade i detta spelet. Den senaste lades till för typ en vecka sen...
Postad 15 July 2009 - 19:45
Men som du säger man kan ju hoppas att dom skjuter upp lanseringen för att inte göra oss fans besvikna.
Postad 15 July 2009 - 20:52
(bra nu har jag mer tid över till Fallout 3, Dirt 2, Forza 3, NHL10, GHWT Metallica, RB Beatles mfl)
Postad 10 September 2009 - 06:58
Postad 15 October 2009 - 20:55
Redigerat av thomast, 15 October 2009 - 20:56.
Postad 17 October 2009 - 11:46
Det där såg lite jobbigt ut, lite som ett barnkalas med med massa barn med damp som springer mellan popcornskålarna. Jag får nog hålla mig till SP.BioShock 2 Multiplayer Trailer
Nja, jag vet inte om det här känns så rätt
Postad 17 October 2009 - 11:55
Spelade iofs bara betan till Uncharted 2 multiplayer. Tyckte att det var riktigt underhållande. Kanske inte som ett riktigt muliplayer spel som CoD eller BF, men helt klart något som jag skulle gissa på förlänger livstiden av spelet till det dubbla kanske. Och det verkade ju inte ha gått ut över singleplayer-upplevelsen sett till att i stort sett varenda recension gav spelet 10/10.Jag fullkomligt älskade ettan. Jag hoppas att de fortsätter på ett fungerande koncept och inte gör allt för många riskfyllda avstickningar (Läs: Lägger till dåligt multiplayer, gör spelet mer "för den stora massan", sånt som brukar hända med uppföljare...).
Muhahaha nu strödde jag allt salt i såren, va? (Uncharted=PS3 only, detta=360 subforum)
Redigerat av Unregistered1689, 17 October 2009 - 11:56.
Postad 17 October 2009 - 13:42
Spelade iofs bara betan till Uncharted 2 multiplayer. Tyckte att det var riktigt underhållande. Kanske inte som ett riktigt muliplayer spel som CoD eller BF, men helt klart något som jag skulle gissa på förlänger livstiden av spelet till det dubbla kanske. Och det verkade ju inte ha gått ut över singleplayer-upplevelsen sett till att i stort sett varenda recension gav spelet 10/10.
Muhahaha nu strödde jag allt salt i såren, va? (Uncharted=PS3 only, detta=360 subforum)
Du verkar inte bara vara i fel forum utan också i fel tråd!
EDIT: Kanske rätt tråd ändå? Hmm
Redigerat av thomast, 17 October 2009 - 14:00.
Postad 17 October 2009 - 14:04
Åh, måste spela ettan till dess
Skit i det och spela Mass Effect istället.
Postad 17 October 2009 - 17:12
Det jag menade vara att han jag uppfattade det som om han trodde att det skulle gå ut över singleplayer läget med multiplayer, och tog då uncharted som ett exempel på att det inte behövde göra det.Du verkar inte bara vara i fel forum utan också i fel tråd!
EDIT: Kanske rätt tråd ändå? Hmm
Redigerat av Unregistered1689, 17 October 2009 - 17:12.
Postad 17 October 2009 - 17:20
Den ligger hos Royal Mail, så den blir nästa veckas projektÅh, måste spela ettan till dess
Postad 01 November 2009 - 23:56
Det känns som det var lite för många meningar av följande slag:
Our visit back to the metal menagerie basically gave us a revival of what we enjoyed about the first game
...vending machines (which were exactly the same at those in the original game)
Beyond that, it was much the same type of adventure, with the need to search various containers
You’ll still be able to go to the Gene Bank to change your plasmids and tonics; still be able to use a Vita-Chamber checkpoint to capture your latest progress and to revive yourself after an unfortunate death...
...you’ll still be able to hack machinery...
After a short time romping around Rapture and falling right back into the adventure the world (again) has to offer
...för att det ska kännas riktigt bekvämt.
Visst, man kan inte uppfinna hjulet på nytt varje gång man gör en uppföljare. Men jag är oroad...klart oroad.
Hoppas mina farhågor kommer på skam.
Postad 02 November 2009 - 12:17
Hoppas mina farhågor kommer på skam.
Tror jag inte, men mina förväntningar på det här spelet är ju dokumenterat.
Hursomhelst, Giant Bomb har också en hands-on...
Postad 02 November 2009 - 13:39
(Kolla Obsidian som fattade tidigt att inte ändra ett vinnande koncept när dom gjorde KotOR 2)
Tyvärr tror jag spelet kommer att falla på storyn, den kommer inte vara lika engagerande som i första spelet.
Med det sagt tror jag inte att spelet kommer att bomba, tvärtom, det blir en underbar resa.
Postad 25 November 2009 - 21:50
Innehåller något vi aldrig sett tidigare
Nu för tiden får mer eller mindre varenda spel en "exklusiv" specialutgåva med lite pappersskräp, någon halvkass dokumentär som ger oss en glättig insikt i hur härligheten utvecklades och lite blandat skrot som pyttesmå usb-minnen, nyckelringar och annat. Bioshock 2 kommer även det att få en specialutgåva, men här finner vi något vi inte sett tidigare.
Förutom själva spelet får vi en hårdinbunden bok på 164 sidor med artwork spelet, tre stycken småplanscher och ett soundtrack, inga konstigheter här inte. Förutom det faktumet att soundtracket levereras på både CD och på LP! Att få ett spelsoundtrack på vinyl har väl oss veterligen inte gjorts förut och det är kul att se att någon försöker något nytt. I USA kommer denna specialutgåva att kosta 90 dollar för PC och 100 dollar för konsol-versionerna. Huruvida vi får se denna utgåva i Sverige återstår att se, om inte kan vi få nöja oss att titta på bilden här nedan.

Källa: Gamereactor.se
Postad 19 January 2010 - 08:37
http://www.ebgames.se/pdf/00/10-SE.pdf
Postad 06 February 2010 - 20:36
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
Postad 09 February 2010 - 16:18
Storyn verkar, såhär inledningsvis, vara ok.
Några nya karaktärer och antagonister men det mesta är väldigt bekant.
Än sålänge... känns bra
Postad 09 February 2010 - 16:18
Jag har bara kört 1 h ännu så betyget får nog vänta ett tag
Postad 09 February 2010 - 22:35
KotOR 2 är en vansinnigt bra uppföljare och mycket tack vare Obsidian.
Ja ja, tillbaks till Rapture nu
Postad 09 February 2010 - 23:00
Har tyvär inte hunnit prova detta underbara spel själv än.
Postad 11 February 2010 - 19:39
Har inte hunnit spela det särskilt mycket än, men visst är det riktigt likt ettan.Hehe, hade hört innan att det var likt ettan och de skojar inte
Beställde förresten den där specialversionen som Zavvi hade, exklusiv för Storbrittanien. Döm om min förvåning när den dök upp i måndags, trodde inte jag skulle få den direkt på release.
Postad 18 February 2010 - 18:45
Nu bör den synas.
Redigerat av Zoiler, 18 February 2010 - 18:46.
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