Killzone 3 (PS3)
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Killzone 3 - Collector's Edition (PS3)
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Killzone 3 - Helghast Edition (PS3)
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Kommer du köpa Killzone 3? (82 inlägg)
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15 år sedan |
PS3 3D-kompatibla spel (15 inlägg)
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15 år sedan |
Postad 27 July 2010 - 18:59
Ska bli väldigt intressant att se vad de menar med "overhaul".
Redigerat av Unregisteredf64a5233, 27 July 2010 - 19:01.
Postad 28 July 2010 - 01:47
Lagg, boost-poäng, en commando-perk, noobtub och UMP:en ska tydligen implementeras i KZ3 har jag hört..Hoppas de behåller kärnan i spelet så det inte blir ett call of killzone....
Postad 28 July 2010 - 09:30
Jag tippar på att de kommer att ändra hur man hittar och spelar tillsammans med vänner. Dvs ett lobbysystem och matchmaking istället för custom matches och join friends.Lagg, boost-poäng, en commando-perk, noobtub och UMP:en ska tydligen implementeras i KZ3 har jag hört..
Fler ranker och unlocks samt challenges lär de också peta in.
Postad 03 August 2010 - 14:10
As for the other games -- Killzone 3 looks STUPIDLY incredible (3D and 2D). The shooting is also much, much, much tighter. It still feels like Killzone, but it's now SUPER responsive.
Postad 04 August 2010 - 13:51
Låter riktigt spännande!Sony har haft en liten privat visning av ett gäng spel, fann detta (föga förvånande) intressant.
Postad 04 August 2010 - 21:53
Det låter ju helt klart lovande, var läste du det där någonstans, har du nån länk?Sony har haft en liten privat visning av ett gäng spel, fann detta (föga förvånande) intressant.
Postad 08 August 2010 - 16:37
http://beta.killzone...beta-login.html
Bara för sony internt ännu. men känns som en beta är nära nu.
Jag läste vad du skrev, men var ändå tvungen att prova att logga in.
Postad 08 August 2010 - 17:48
http://beta.killzone...beta-login.html
Bara för sony internt ännu. men känns som en beta är nära nu.
ett gäng mhbare som kommer å våldgästar dig så fort du har tillgång
Postad 17 August 2010 - 19:25
The trailer contains never-before-seen footage from one of the multiplayer levels, called Corinth Highway. It is situated on the edge of Phyrrus, the city which was nuked by Visari in an attempt to decimate the occupying ISA Forces. Now, a handful of surviving ISA and Helghast troops find themselves fighting for every square inch of remaining infrastructure in this broken city, while on the other side of the Pyrrhus River a new theater of war is already developing. The Corinth River level demonstrates a number of exciting multiplayer features, including Exoskeletons – the first of several player-operable vehicles in Killzone 3.
TRAILER; http://www.killzone.com/kz3/hub.html
Redigerat av Unregisteredf64a5233, 17 August 2010 - 19:37.
Postad 17 August 2010 - 19:35
Det ser riktigt bra ut men inte direkt annorlunda än 2an. Största skillnaden är väl den där mech-roboten som verkar rätt cool, melee-kills ser bra ut men de är ju i princip samma sak som knife-kills. Det bådar gott tycker jag iaf, ett Killzone 2 med nya kartor och några nya vapen samt mer precist aim är exakt vad jag vill haMP-trailer.
http://www.youtube.c...h?v=xp82-Oj0fwM
Lite nya vapen, brutal melee + mech och jetpack i MP.
Bättre kvalitet; http://www.killzone.com/kz3/hub.html
Postad 18 August 2010 - 01:47

Ser ut som en stor "goliath" i bakgrunden, säkert något vi får spöa i SP.
RDS på STA52.
Postad 18 August 2010 - 10:16
Video på MOVE-stödet i KZ3.
http://www.youtube.c...h?v=ZjX1fi8E5RA
Ser flummigt ut, är det verkligen inte möjligt att bara låsa kameran till siktet istället för att flyta runt på skärmen med siktet, och kör det i kanten för att rotera. Skulle bli mer musstryrning så (med låg sens för att inte bli allt för skakigt.)
(tror jag håller mig till DS3a...)
Annan nyhet är att man numera kan ha 2 primärvapen, dvs man kan byta ut sin revolver.
Redigerat av Unregisteredf64a5233, 18 August 2010 - 10:23.
Postad 18 August 2010 - 12:58
•There are three game modes: Warzone, Operations, and Guerrilla Warfare. Operations is brand new.
Key Goals
•It's all about your play style, everyone from casual to veteran can play.
•There are colossal and immersive experiences that only the PS3 can offer.
•Rewritten matchmaking system. Now easier to find friends.
•Specific rewards. There's always something to earn no matter how many times you play the same level.
•Bots are bigger and better than ever before.
•Stay with your friends going game to game. There's just three simple and straightforward to getting into each multiplayer game.
•There's now a squad priority headset channel.
•There's now a squad member HUD.
•There are special squad rewards.
•The multiplayer is designed to be immersive and story driven!
Entirely Reworked Career System
•There asre five different careers/classes.
•There are six weapons per career.
•You can rank up and earn unlock points to select abilities and weapons.
New Medic Class Abilities
•The Medic has been revamped. Has a protector bot that follows him around.
•The Medic special ability called 'Survive Bleed Out'. He Can respawn right where he died.
Tactical Spawn Points
•New tactical spawn points can be claimed by Tacticians. These allow your team to spawn in better locations. Extremely useful on bigger maps and for ambushing/rushing to weapons. These can be claimed back by the other team if not held.
Spotlight Your Character
•If you score the most points/are the most valuable team member, your multiplayer character features in the cut-scenes so everyone knows it was you.
•Explosive events now affect entire levels. EMP that kills all jet packs etc. Nerve gas that blocks off certain areas of map.
3D/Move
•Full 3D and Move support. No compromises for multiplayer.
Website
•Fully integrated community website.
•Track friends' news first.
•Contribute to the Killzone franchise.
•Track rewards.
Tournaments
•Clans and tournaments are back - bigger and better than ever.
•Unranked practice games are included.
Postad 18 August 2010 - 14:35
Nej då morlock, vi är goda lyssnare.Här snackar man verkligen bara med sig själv....
Video på MOVE-stödet i KZ3.
Annan nyhet är att man numera kan ha 2 primärvapen, dvs man kan byta ut sin revolver.
FPS och MOVE kommer inte vara nåt för mig heller.
Postad 18 August 2010 - 16:09
Just finished a game of Killzone 3 multiplayer. Impressions to come later on the blog.
about 5 hours ago via Twitter for BlackBerry® from Playstation Blog Twitter
Postad 18 August 2010 - 18:21
GG utökar alltså med en ny studio för ett IP.He showed a video of a tech demo, featuring space marines, that it showed Sony in 1999; it didn't look bad for a 1999 tech demo. It impressed Sony and the rest, as they say, is history.
[...]
Seriously though, he came across more as an old indie guy. He stressed how Guerilla's transition, from indie studio to Sony-published and then to Sony-owned allowed it to keep its culture. Interestingly enough, ex-Westwood hero Louis Castle had a talk earlier today about how you will always have to adapt after acquisition. But Hulst did create some confidence by talking about how it first looked at Gran Turismo developer Polyphony and Uncharted dev Naughty Dog and how they dealt with being owned by Sony.
On the Killzone side, he had some more interesting things to discuss. Guerilla apparently created a method which he dubbed "top-down and bottom-up." (He is so Dutch.) This consisted of analyzing all reviews of Killzone 1 and "all forum posts", which resulted in average scores, what was wrong about the first game, and what was good about it. It then took the top five best and worst elements and made it the objective to turn the worst five into highlights for Killzone 2. In a second analysis after Killzone 2's release, it turned out that three awful aspects of Killzone 1 (AI, death animations and cover) were now seen as being great in Killzone 2.
The studio did the same thing with Killzone 2, compiling a list of some of the game's most negative aspects as perceived by gamers and critics.
[...]
Finally, Hulst announced that Guerilla is starting up a new studio (in Amsterdam's downtown area) which will develop an as-of-yet-unannounced new IP. They are hiring, so get on it.
Postad 18 August 2010 - 21:10
http://www.gamefaqs....s_video-6273827So in the new interview with Steven Ter Heide (?), he says that each class will have six abilities to unlock instead of just two, and they are unlocked with the points you earn at the end of the match, like spending money at a store (so no more of that get 8 turret kills in a match 10 times BS).
He also says each class' weapons are tailored for that individual class. I think that's awesome because in KZ2 there were just too many classes used very similar or the same guns (like the tactician, medic, and basic infantry). This could also suggest that KZ3 has a much wider variety of weapons to choose from.
Also, all jobs will be unlocked right from the beginning. Only the abilities are locked.
Redigerat av Unregisteredf64a5233, 18 August 2010 - 21:11.
Postad 19 August 2010 - 11:05
Postad 19 August 2010 - 19:55
Fick hem min nya plasmaleksak idag och testade motorstorm pacific rift demot i 3D, fick verkligen mersmak och då är ju det ändå ett gammalt spel som har lite utav en pålagd "fake" 3D i efterhand kan jag tänka mig.
KZ3 kommer nog bräcka det lätt på alla plan
Postad 19 August 2010 - 20:04
Vilken tv har du? en snabb recension kanske?Ska bli extremt spännande se hur det kommer se ut och kännas att spela det i 3D!
Fick hem min nya plasmaleksak idag och testade motorstorm pacific rift demot i 3D, fick verkligen mersmak och då är ju det ändå ett gammalt spel som har lite utav en pålagd "fake" 3D i efterhand kan jag tänka mig.
KZ3 kommer nog bräcka det lätt på alla plan
Postad 19 August 2010 - 20:05
OT men måste fråga:Ska bli extremt spännande se hur det kommer se ut och kännas att spela det i 3D!
Fick hem min nya plasmaleksak idag och testade motorstorm pacific rift demot i 3D, fick verkligen mersmak och då är ju det ändå ett gammalt spel som har lite utav en pålagd "fake" 3D i efterhand kan jag tänka mig.
KZ3 kommer nog bräcka det lätt på alla plan
Och exakt vilken plasmaleksak är det vi pratar om?
Postad 19 August 2010 - 21:11
Vilken tv har du? en snabb recension kanske?
OT men måste fråga:
Och exakt vilken plasmaleksak är det vi pratar om?
Det är en Samsung PS50C7705, har inte hunnit "känna" på den så mycket ännu så får återkomma med en snabb recension/intryck om nån dag
kan även ta det i denna tråden så det inte blir massa OT här : https://www.minhembi...s...0&start=120
Postad 20 August 2010 - 02:02
Postad 20 August 2010 - 10:36
Visst borde vara typ samma som ps50c7700? Har nämligen kollat lite på en sån, den går lös på cirka 15.000.Det är en Samsung PS50C7705, har inte hunnit "känna" på den så mycket ännu så får återkomma med en snabb recension/intryck om nån dag
kan även ta det i denna tråden så det inte blir massa OT här : https://www.minhembi...s...0&start=120
Postad 21 August 2010 - 12:55
When it releases in February, it’ll be a month before Crytek releases Crysis 2 and two months before Gears of War 3 and both game’s multiplayer modes.
We were given the opportunity to see the Guerrilla shooter and it’s multiplayer behind-closed-doors at gamescom, where a fair bit of details on new gameplay modes emerged, and speak with the game’s senior multiplayer designer Dan Nanni.
Read the full interview below the page fold.
[Interview by Johnny Cullen]
VG247: How radically different is the XP system from Killzone 2 into Killzone 3, via the unlock system?
Dan Nanni: The unlock system is going to be more focused on classes rather then badges. In Killzone 2, we threw some badges and mix and matching and getting details on the customisation. We’re going to be giving you the customisation, but it’s going to be more focused on… this is the Marksman.
And the marksman is really good at preventing people from coming close to him, killing them from long-range, causing a lot of confusion close up, so we’re making his abilities tailored to his specific role on the battlefield. And we’re giving you the ability to unlock him when you want to.
In Killzone 2, we said you’ve got the Sniper character way off at the end, you had to play through everything first before you got to him. Right now, we’re saying if you like the Sniper character, right off the bat, unlock him. It’s your call.
If you don’t like the Medic, you don’t have to unlock him until later on. But then again, if you find out you really do like the Medic, you can start spending your points on Medic. It’s all up to you, under your control.
VG247: Okay, so customisation is one of the big key features?
Dan Nanni: Yeah, we wanted to encourage players on not just customisation, but variety. We want players to play the game they feel like playing because not everyone feels like playing the same game.
Would you even say it’s THE big key feature in multiplayer?
Nanni: The big multiplayer features, I’d say, are game modes. Again, I think it goes back to just a lot of different things. The big thing, is more of the idea of variety in Killzone 3.
So you’ll have the unlock system like you mentioned, we’ll have the really extensive points system really tailored to it, we’re going to have Operations mode, we’re going to have Guerrilla Warfare mode, Warzone mode, so it’s all about giving you a lot of options.
What other feedback have you taken back from the community for Killzone 3 multiplayer?
We could talk about, for instance, our laggy controls. It was one of big community requests that felt it was too laggy.
We wanted to keep the weighty feel of our weapons, to make them feel bulky, not like you were flying about and firing these really light weapons, we still wanted the weight there. But we needed to get rid of the lag, and that’s what we did.
So one of the things we did was making sure our weapons still felt like Killzone, but still keeping it lag-free. And if you played through it , I think you noticed that, compared to Killzone 2, it’s a lot more intuitive, lot easier to control.
Even down to the control system, we’re giving alternative control systems that are more like the games you might be playing right now, but we’re still keeping our fans loyal, we want to give them a Killzone control system as well, to give them options.
How much different is Warzone this time round from Killzone 2?
Warzone is pretty much the same, except for what you’re going to be doing in Warzone. Not in the sense of the mission modes, but we’re introducing the points system I talked about. And the points system will encourage people to play Warzone a little more intuitively.
You want to play Team Deathmatch? Maybe even Guerrilla Warfare? We still have Bodycount in Warzone as well. But what we want to say is, if you play Warzone, you’ll earn specific points for it. Assassination, search and destroy, search and retrieve.
And even with Assassination, same gameplay mode, one guy’s the target. Completely changes when you get that guy in XL, and now the assassin is inside an XL. Good luck killing him, he becomes a bit tougher.
You have a little more ability with the Tactician, he can start taking tactical spawn areas in the centre of the map, where everyone can spawn, which can become really good defensive places in some of our maps. Jetpacks add a whole new dynamic to these mission modes.
So we’re introducing so much new stuff that we wanted to keep Warzone kind of like whole. We’ve got all new intuitive gameplay modes, so lets keep Warzone the way it is.
The fans liked it, so there’s no reason to change a formula that works really well. The UI will get a little tweak, you’ll see some things in the background that you might not notice the way we accumulate points and stuff, but the game’s still there.
Obviously, the game has 3D and Move support. How does that affect multiplayer?
It shouldn’t at all. Basically, if you want to play it with Move, here you go. Got a new tool? Try it out, play through it. But if you like the SIXAXIS, go to SIXAXIS.
3D will not affect your performance at all. We make sure we’re not sacrificing anything. If it sacrifices something, we don’t put it out. So if it were a sacrifice, we’d say ‘no, you can’t have it’. But 3D you play it, 2D you play it, no matter what, you have the exact same gameplay experience with no loss of framerate.
You mentioned heavy controls. There were point in there where they didn’t feel as heavy, and responsive at other times. Herman Hulst had previously said these were going to be the most responsive controls ever in a Killzone game. So, is that still being worked on?
We still are still working on it everyday. Designers are perfectionists, and we want to make a really cool experience. So, whenever we get a chance to tweak it, we go for it. So, what you’re playing right now is still real early. It’s Alpha. We’re still tweaking things away, and still getting things in there and making sure all features are working right, but we still have more work to do.
During the EA press conference, the multiplayer for Crysis 2 was revealed, although we haven’t seen Gears of War 3’s multiplayer yet. Killzone 3 is coming out a month before Crysis, and two months before Gears of War. How does it feel to be going up against those two?
To be really honest, it’s really cool to be going up against our competitors. I mean, this industry progresses more and more and more every time a really cool new game comes out. I mean, you release something, and it’s great, and everybody loves it – and then a new game comes out and introduces a new concept you didn’t think about and you just have to admire all the work that they put into it. So, yeah, we’re looking forward to it. We’re looking forward to next year.
Yeah, it’s going to be great. It’s going to be the best three months for multiplayer.
Yes. Hopefully everybody loves it. Every multiplayer in the woodwork’s gonna come out and play.
Killzone 3 is scheduled for release in February 2011.
Postad 21 August 2010 - 13:05
Postad 31 August 2010 - 10:12
- HUDen är fortfarande totalt nedlusad.
- Engineer-klassen är kvar fortfarande. (blir ägd av en medic i början)
- Dödsskärmen är fortfarande intakt! Hoppas den förblir så, vill inte ha någon killcam eller annat skrot.
- Det ser lite roligt ut när man vrider nacken av en cloakad scout...
- Nån form av "scrambler" för radarn verkar finnas.
- EXOn verkar helt galen.
Redigerat av Unregisteredf64a5233, 31 August 2010 - 10:36.
Postad 31 August 2010 - 13:40
Nasty kommer gilla det.Det ser ut att vara lite mer intensivt. Snabbare på något sätt.
Postad 31 August 2010 - 14:56
Postad 31 August 2010 - 17:19
Såg sjukt kul ut, men hoppas som fan att dom strippar HUDen rejält.Lite gameplay. http://www.youtube.c...h?v=Pd3xSe0VJJs
- HUDen är fortfarande totalt nedlusad.
- Engineer-klassen är kvar fortfarande. (blir ägd av en medic i början)
- Dödsskärmen är fortfarande intakt! Hoppas den förblir så, vill inte ha någon killcam eller annat skrot.
- Det ser lite roligt ut när man vrider nacken av en cloakad scout...
- Nån form av "scrambler" för radarn verkar finnas.
- EXOn verkar helt galen.
Postad 01 September 2010 - 17:22
Lite gameplay. http://www.youtube.c...h?v=Pd3xSe0VJJs
- HUDen är fortfarande totalt nedlusad.
- Engineer-klassen är kvar fortfarande. (blir ägd av en medic i början)
- Dödsskärmen är fortfarande intakt! Hoppas den förblir så, vill inte ha någon killcam eller annat skrot.
- Det ser lite roligt ut när man vrider nacken av en cloakad scout...
- Nån form av "scrambler" för radarn verkar finnas.
- EXOn verkar helt galen.
INTENSE!!!!!!!
Postad 02 September 2010 - 13:00
Nasty kommer gilla det.
Håller ögonen öppna på detta spel, förutsatt att kontrollen inte längre är delayad.
Postad 04 September 2010 - 12:01
http://www.youtube.c...h?v=FgjC6EAPXKU
Kass vinkel mot skärmen där. Man ser iaf att jetpacksen är pickups och inget man kan spawna med!
http://www.youtube.c...h?v=cLf6vSYg5BQ
Verkar vara lite rekyl på STA52. 8st i en squad numera.
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