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Nya "ShockAxis" får TouchSense-teknologi ...

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#1

Postad 12 July 2007 - 08:58

Faceplant
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Från Immersions site:

SAN JOSE, Calif., Jul 11, 2007 (BUSINESS WIRE) -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced that gaming peripheral manufacturers Hori (U.S.A.) and Katana Game Accessories have both entered into patent licenses with Immersion, including rights for advanced vibro-tactile, spinning mass gaming technologies for dedicated portable gaming devices and computer and console video gaming peripherals. Hori develops peripherals and accessories for gaming consoles such as the Sony PlayStation, Microsoft Xbox, and Nintendo products. Katana designs, manufactures, and in September 2007, will begin distributing peripherals for Sony PlayStation products in North America. Under the terms of the license, these products will now bear Immersion's Feel The Game® TouchSense® Technology logo.

"All our products are built with the strictest standard of quality," said Yuuki Mizutani, of Hori (U.S.A.). "Rumble technology is one of the key features that makes playing racing and flight simulator games on Hori controllers easier and more realistic."

"As a company that has just entered the console accessory business, Katana is focused on providing very high-quality products to enhance the Sony PlayStation gaming experience," said Katana President Chris McGlynn. "We consider Immersion's technology a key ingredient and look forward to putting it to work for PlayStation gamers."

http://immr.client.s...eleaseID=253387

Bra! :P

Här står det lite mer om TouchSense:

Next-generation Vibration Technology

You’ve been enjoying rumble all these years, why do you need next-generation vibration? Because when you experience new TouchSense® technology, you’ll feel the even more exciting and subtle tactile effects that can add to the fun of playing the game. Next-generation vibration can be used to match the realism expected of next-generation high-definition graphics and high-fidelity sound.


More Fun

For example, in a next-gen off-road racing game, you would not only be able to see every detail of the terrain — gravel, rocks, sand, mud — you would also be able to feel how the vehicle’s response to these features transfers to the steering wheel — an experience more like driving in the real world. You might feel both the sharp pop of shifting gears, and at the same time, the force of acceleration or deceleration. If you were also firing a machine gun, you might feel both the vehicle movement and the weapon’s repeating action. Or you might experience the vehicle movement and feel that you are being fired upon (taking damage).

Read what those who have experienced Immersion's next-gen technology are saying:

Immersion Unveils Next-Gen Rumble Technology, Gamepro.com, June 16, 2006
by Sid Shuman

“I personally experienced Immersion's new rumbling technology yesterday, and I have to say that it's a major, major step in the right direction. Not only are the rumbles stronger, they feel more detailed and crisp. A nearby explosion sends powerful shockwaves rippling through your hands; wielding a lightsaber produces a pleasant "humming" sensation; and machinegun fire feels downright violent. It's ten times better than the rumbling on the PS2 or Xbox 360.”

Immersion’s Magic Touch, Game Daily, June 19, 2006
by Chris Boffo

"But this single, next-generation motor is not only capable of spinning in multiple directions, it can stop on a dime and is generally much stronger than its predecessors. The result is a richer, more intense experience that will further immerse us in these upcoming games…. The difference between this technology and previous controllers is akin to making the jump from the original Resident Evil on PSOne to Resident Evil 4. It's just in stark contrast to what I've been used to.”

Rumble Into The Next-Generation, The Game Feed, July 27, 2006
by Hang Lauv
“You’re probably asking yourself, “How can rumble be any better?” Fortunately for us, Immersion has shown us how. They have convinced us next-generation rumble is real and ready today.. . . The realism and impressiveness created by Immersion’s new TouchSense technology is unlike anything you’ll ever feel. In fact, you have probably never even imagined how precise and advanced rumble can be.”

Does Rumble Matter?, Next Generation, August 23, 2006
by Kris Graft

“In short, yes, this is a definite improvement over today’s available rumble, and the consumer would be best served if TouchSense became a standard feature.”

Total Immersion — Will Sony ever be ready to rumble? (URL not available.) Official U.S. PlayStation Magazine, September 2006
by Giancarlo Varanini

"With the next-gen consoles, Immersion has essentially completed new technology that offers greater versatility. In fact, there’s such a broad range of effects available that if gamers had the opportunity to feel what it would be like to have them in a next-gen game, there would be even greater demand for them to be included."

More Variety

Using three operating modes, the new technology can provide a greater range of effects. Three examples: (1) The stuttering jolts of firing an assault rifle, then the deadening click sensation produced from an empty chamber. (2) The initial accelerating surge of a light saber powering up, and when you swing, the pulse of the energy sweep. When you change direction, the smooth recoil and slight change in force that tells you you’re wielding a mighty weapon. (3) The springy sensation of hitting a tennis ball or the fast, crisp, connective feel of catching a long pass.
Greater Realism

Besides more variety, effects can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events. That means the feel of the game can be more realistic. The staccato of machine gun fire can more closely mimic a real weapon's action, and the feel can be better synchronized to the fire blasts you see on the screen.

New TouchSense technology will also support more varied in-game warnings like taking damage, entering a dangerous area, low ammo, or target warnings (like friendly target or missile lock). All these warnings could be made very distinguishable.

Motion Control and Tilt Sensing

Next-gen vibration can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback, it's possible to differentiate these signals using filtering and other techniques.

http://www.immersion...eo_pc/next-gen/

#2

Postad 12 July 2007 - 12:41

Unregistereddc471864
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Perfekt. Måste man köpa ny handkontroll igen :P. Så går det när man släpper halvfärdiga produkter.
Immersion är dock väldigt duktiga. Hade en Logitech iFeel Mouseman mus för massa år sedan som hade liknande teknik med och den var väldigt nice. Blir nog bra det här.

#3

Postad 12 July 2007 - 12:56

Unregistered0650da58
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Nu börjar det likna något det här!!! Shockaxis + lägre pris + grymma titlar på väg ut = Köp av PS3 :P

Edit: Hoppas bara att dom "bundlar" dom nya kontrollerna med enheten och erbjuder dom som köpt en enhet ett billigt sätt att byta ut den gamla, lite surt annars för pionärerna...

Redigerat av Unregistered0650da58, 12 July 2007 - 12:57.


#4

Postad 12 July 2007 - 12:59

Unregistereddc471864
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Är rätt nöjd med att jag inte köpt ngn extra handkontroll än. Var rätt säker på att de skulle lägga till rumble senare.

#5

Postad 12 July 2007 - 13:10

Lindholm R
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Perfekt. Måste man köpa ny handkontroll igen :P. Så går det när man släpper halvfärdiga produkter.


Hehe, ja, även solen har tydligen fläckar!

#6

Postad 12 July 2007 - 13:42

Zoiler
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“I personally experienced Immersion's new rumbling technology yesterday, and I have to say that it's a major, major step in the right direction. Not only are the rumbles stronger, they feel more detailed and crisp. A nearby explosion sends powerful shockwaves rippling through your hands; wielding a lightsaber produces a pleasant "humming" sensation; and machinegun fire feels downright violent. It's ten times better than the rumbling on the PS2 or Xbox 360.”

Wohaaa <_<

Tur man köper sent :P

#7

Postad 12 July 2007 - 14:58

didrik
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inte för att vara sådan, har Sony bekräftat detta eller gäller det enbart tredejpartstillbehör? fick ingen klarhet i pressreleasen (det lilla jag läste av den)?

Man går ju under i alla nyheter som man går igenom under dom här E3-dagarna :P

#8

Postad 12 July 2007 - 20:21

anti1oop
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Perfekt. Måste man köpa ny handkontroll igen ;). Så går det när man släpper  halvfärdiga produkter.
Immersion är dock väldigt duktiga. Hade en Logitech iFeel Mouseman mus för massa år sedan som hade liknande teknik med och den var väldigt nice. Blir nog bra det här.

<{POST_SNAPBACK}>


Ungefär som 360n då. Jäkla skräp som släpps nu för tiden. ;)

#9

Postad 13 July 2007 - 07:16

Unregistered040344bf
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Hm........................
http://www.1up.com/d...ory?cId=3161225

#10

Postad 13 July 2007 - 08:19

Unregistered5120ea9a
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Sony förnekar? Då måste det ju nästan vara sant.

#11

Postad 15 July 2007 - 00:36

Unregisteredf64a5233
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Jack Tretton intervju ang. shock.

http://kotaku.com/ga...mble-278502.php

Undra hur länge de tänker dansa runt det?

Redigerat av Unregisteredf64a5233, 15 July 2007 - 00:37.


#12

Postad 06 April 2008 - 13:42

Unregistered7c808eec
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Nej nu blåser vi liv i den här gamla tråden! :)

Nån som vet om det nånsin blir next-gen-rumble i handkontrollerna?

Är i valet och kvalet att beställa vanliga DS3 från Asien men man undrar ju om den sena Europa-releasen beror på att de håller på och bygga in den nya sortens rumble. Men då borde man väl ha hört nåt rykte redan...

Har ni hört nåt?? :D

#13

Postad 06 April 2008 - 22:46

e3henri
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Trodde det var nyheter på gång....men så var det bara Duke som var här och fiskade...fy för att luras så...trodde ju det var nått på gång nu när tråden hade ett nytt inlägg :)

Jag får väl gå och väcka "PS2 stöd i 40GB med framtida FW" nu då :)

#14

Postad 07 April 2008 - 06:55

Unregistered7c808eec
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Trodde det var nyheter på gång....men så var det bara Duke som var här och fiskade...fy för att luras så...trodde ju det var nått på gång nu när tråden hade ett nytt inlägg :)

Jag får väl gå och väcka "PS2 stöd i 40GB med framtida FW" nu då :)

Haha ja gör det och hälsa från mig :P

#15

Postad 17 October 2008 - 20:47

Unregistereda69d2a7a
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nå?

ska man hosta upp en DS3 eller kommer det något nyss tuffare ?

#16

Postad 18 October 2008 - 14:03

Unregistered7c808eec
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nå?

ska man hosta upp en DS3 eller kommer det något nyss tuffare ?

Jag orkade inte vänta, köpte en DS3 i våras, blir lite roligare med skak i Uncharted, Ratchet&Clank osv, även om det är "gammel-skak". Sen får framtiden utvisa om det kommer nåt mer avancerat nån gång.



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