"Neverwinter represents a different style of game than the others. This is an online, co-operative RPG with a large focus on the online aspect. Therefore it is different than the other two. Also, I'm a big believer in simplicity. As far as I can figure, Neverwinter Nights games were about Neverwinter -- I have no idea why it was night time. So why not just call it Neverwinter."
When the game is ready to ship, Cryptic is planning on having at least five playable classes (Wizard, Fighter, Rogue, Ranger, Cleric), though that number could change.
"It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow."
http://pc.ign.com/ar.../1172727p1.html

Redigerat av Freezard, 04 June 2011 - 23:27.
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