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Steam Dev Days, Januari 15-16 2014.

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Postad 19 november 2013 - 09:16

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Detta är en del av vad som kommer att hända.

Steam Machines in 2014 – Opening up the Living Room
Greg Coomer, Anna Sweet

Valve and Steam Machine OEMs will jointly present on what to expect during 2014, including schedules and product release plans. We’ll discuss what we’ve learned so far from our public beta testing, including a rundown on how people are actually using Steam Machines. We’ll cover best practices in preparing your upcoming games for use in the living room


The Steam Controller – Production, Programming, and What’s Next
Eric Hope, John McCaskey

The Steam Controller is going to be used by many Steam gamers to play your games. During this hour we’ll discuss the rollout plans for the controller, how to get the most out of the Steam controller for your customers, and we’ll demonstrate how to integrate the Controller API into your games. We’ll share what we’ve learned so far from the public beta testing. We’ll also have controllers on hand for everyone to try, and we’ll let you know when you can have a controller of your own. Also, tweet questions and suggestions live to the on-stage team and try and make them crack up. Note that these people don’t have a sense of humor, so if you manage to break them we’ll definitely make it worth your while.


Getting Started with Linux Game Development
Ryan Gordon - Icculus

This talk is designed for Windows Steam developers that are interested in preparing their games to run on Linux. It will cover available tools, the basic porting flowchart, and common problems and their solutions.


What VR Could, Should, and Almost Certainly Will Be
within Two Years
Mike Abrash

We’ve figured out what affordable Virtual Reality (VR) hardware will be capable of within a couple of years, and assembled a prototype which demonstrates that such VR hardware is capable of stunning experiences. This type of hardware is almost certainly going to appear in short order, and the time to starting developing for it is now. This talk will discuss what the hardware is like, and the kinds of experiences it makes possible. A few attendees will be randomly selected to try out the prototype following the talk.


Virtual Reality and Steam
Joe Ludwig

Come and hear what Valve is working on in Steam to support and promote Virtual Reality (VR) games. This includes a discussion of the Steam Overlay in VR, Steam store changes for VR, and our VR plan for Steamworks.





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  • Kurben
    2024-05-21 17:40:13
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    2024-05-21 17:39:36
  • Vad är detta för märklig sak?
    Kurben
    2024-05-21 17:36:48
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    2024-05-10 10:24:33
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